#ifndef SCENE_H
#define SCENE_H

#include "object3d.h"
#include <QVector>

class Scene
{
public:
  Scene();
  ~Scene();

  void addObject(AbstractObject3D* object);
  void clear();

  void renderObjects() const;
private:
  QVector<AbstractObject3D*> objects;
};






#endif // SCENE_H
